AI Insights · Timothy · December 2021
Top 5 iOS Sandbox Games in South America: Q4 2021 Performance
In Q4 2021, the top sandbox games on iOS in South America showed varied trends in downloads, revenue, and active users. Here is a detailed look at their performance.
In Q4 2021, the top sandbox games on iOS in South America exhibited distinctive trends in downloads, revenue, and active users. Here’s a closer look at the performance of the top five games during this period, based on data from Sensor Tower.
Roblox from Roblox Corporation saw weekly revenue peaking at approximately $244K in the week of December 20, with a notable increase to $213K in the final week of the year. Weekly downloads fluctuated, reaching a high of around 65K at the start of the quarter and ending with approximately 61K in the last week of December. The game maintained a strong user base, with weekly active users peaking at around 878K in the weeks of December 20 and December 27.
Minecraft by Mojang had a consistent weekly revenue, peaking at around $43K in the week of December 20. Downloads showed steady numbers, with a slight increase towards the end of the quarter, reaching approximately 2.3K in the last week of December. The game’s active user base remained stable, fluctuating around 200K throughout the quarter.
Crafty Lands, published by Afterverse Games, experienced modest revenue figures, peaking at about $1.4K in the week of November 8. Weekly downloads varied, starting at around 3.5K and ending the quarter with approximately 2.9K. Active users saw a peak of around 5.5K in late October, closing the year with around 5.1K.
Terraria from 505 Games (US), Inc. showed a revenue peak of approximately $1.5K in the week of December 20. Downloads were relatively low but stable, peaking at around 198 in the week of November 29. Active users saw a peak of about 848 in late October, maintaining around 793 by the end of December.
Blockman GO by GVERSE INTERNATIONAL PTE. LTD. had weekly revenue peaking at approximately $772 in the week of November 1. Downloads varied, peaking at around 3.3K in the week of October 25, with the quarter ending at approximately 2.4K. The game’s active user base saw fluctuations, peaking at around 40K in late October and ending the year with around 31.7K.
These trends highlight the dynamic nature of the sandbox games market on iOS in South America. For more detailed insights and data, visit Sensor Tower.